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Most of the projects I have worked on are listed on the page below - I plan to make a better archive for each title as I get time - so please bear with me!
As I revise this page you'll probably find a bunch of broken links - sorry! Last updated: 2009. More recent titles are not on here.
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The projects are categorized as follows - click these to jump to a category or just scroll through!
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Key to my contribution:
Producer / Exec Producer / VP
Designer / Design Contribution |
L I C E N S E D P R O P E R T Y / T R E A T M E N T
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ALIENS
(US) (Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams ) European computer versions of Activision USs treatment of the Aliens movie, which featured a different design from the Software Studios production. |
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BACK
TO THE FUTURE (Amstrad CPC) ( Electric Dreams ) |
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BALLBLAZER
(Atari ST, Sinclair ZX Spectrum
48/128, Amstrad CPC, MSX, MSXII) ( Lucasfilm )
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BALLYHOO (Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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BIG
TROUBLE IN LITTLE CHINA
(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) (Electric Dreams) Software Studios original treatment of the movie, also a profitable number-one action game. Click here to read "Your Sinclair" review |
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BUREAUCRACY
(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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CUTTHROATS
(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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DANDY
(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams ) Based upon the cult Atari APX game "Dandy", the forerunner of the multi-million selling "Gauntlet" series; Software Studios created this version for popular European home computers. It received critical acclaim and topped the UK charts for three weeks. |
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DEADLINE
(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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DIRTY
HARRY (design for Mindscape ) |
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DLT's
TREBLE TOP (Coin-op) ( Bell Fruit ) |
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EIDOLON,
The
![]() (Sinclair ZX Spectrum 48/128, Amstrad CPC, MSXII) ( Lucasfilm ) Technically challenging, these Lucasfilm collaborations leveraged some of the best programming talent in the UK to create a range of award winning titles, including "The Eidolon", previously only available from Lucasfilms own studios, for Atari home computers. |
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ENCHANTER
(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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GOLDENEYE:
ROGUE AGENT (Nintendo NDS) ( Electronic Arts ) |
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GHOSTBUSTERS
(Atari XL, Sinclair ZX Spectrum 128) ( Activision ) |
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HITCHIKERS
GUIDE TO THE GALAXY, The (Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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HOLLYWOOD
HIJINX (Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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HOWARD
THE DUCK (Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC, MSX, MSXII) ( Activision ) |
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INFIDEL (Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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INDIANA JONES & THE FATE OF ATLANTIS
(Action) (IBM PC, Commodore Amiga, Atari ST, Commodore 64, Sinclair ZX Spectrum
48/128, Amstrad CPC) ( LucasArts )
This was PMCs second original product, and the second developed using our relationship with Attention To Detail . Lucasfilm approached PMC as a result of our work on Night Shift (see below). The game was to be based upon Hal Barwoods story, initially entitled simply Indy IV, and our role was to create an action game to complement Lucasfilms own graphic adventure, based on the same story. Once again we created the game across six platforms, and the game received positive reviews, especially for innovation of design. (click to enlarge) |
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KNIGHTMARE
(Atari ST, Commodore 64, Amstrad CPC, SPE) ( Activision ) Based upon the award-winning, innovative television programme from Anglia television, Activisions Software Studios beat all the major software publishers to secure the right to develop the game of the show. I created the design for the game, and was the Producer. We won several awards for innovation including "Sinclair User Classic" and "TGM Gold Star". The reviews for the game were average more than 90%. See right panel for example reviews. Click here to read "Your Sinclair" review |
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KORONIS
RIFT (Sinclair ZX Spectrum 48/128, SPE128, Amstrad CPC, MSXII) ( Lucasfilm ) |
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LEATHER
GODDESSES OF PHOBOS (Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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LABYRINTH
(Commodore 64) ( Lucasfilm ) Example of localization of product from an Activision affiliate, the US movie studio Lucasfilm, with whom we collaborated closely on a number of award winning localization projects. In addition I contributed to the design for how the game would be handled on the cassette medium. I was a regular visitor to Lucasfilms US offices. My relationship with Lucasfilm was continued after I left Activision, when I worked with Lucasfilm on a number of their projects.
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LES
ADVENTURES DE JACK BURTON (Commodore 64, Amstrad CPC) ( Electric Dreams ) |
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LUCASFILM
FOUR (Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Compilation ) |
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LURKING
HORROR (Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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MONSTERS,
INC (Sony PS2) (
Sony/Disney )
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MOONMIST (Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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NASA
SPACE SHUTTLE (Sinclair ZX
Spectrum 48/128, Amstrad CPC, MSX, MSXII) ( Activision )
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NERF N-STRIKE
(Wii) (Electronic Arts )
![]() Original game based on Hasbro's NERF N-Strike series of toy blasters. First shoot-em-up designed for a pre-teen audience. Game included a real NERF blaster that doubled as a holder for the Wiimote. One of the big holiday hits of 2008 for EA - it's #1 Wii title from an internal studio for all of CY08. |
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NORD
& BERT (Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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PLANETFALL
(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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PLUNDERED
HEARTS (Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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POWERMONGER
(Sega Mega CD) (
Electronic Arts/Bullfrog ) Sega MegaCD conversion of this
award-winning and best selling fantasy game of power and strategy designed by Bullfrog.
We designed and included a host of modifications over and above the original
cartridge product, including new animated sequences, 3D rendered 'fly-throughs' before
each of the 195 game worlds, an improved user interface, bigger screen play area, re-drawn
control icons and quality CD music. |
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PREDATOR (Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision ) |
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RESCUE
ON FRACTALUS (Sinclair ZX Spectrum 48/128, Amstrad CPC, MSXII) ( Lucasfilm )
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SEASTALKER
(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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SEPTEMBER
(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams ) Based upon the 1987 Game Of The Year, "September" by Danny Kishon |
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SORCERER
(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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SPELLBREAKER
(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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STAR
RAIDERS II (Commodore 64, Sinclair ZX Spectrum 48/128/+3, Amstrad CPC) (Electric Dreams) |
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STARCROSS (Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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STATIONFALL
(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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SUPERMAN RETURNS: Fortress Of Solitude (NDS, GBA) ( Electronic Arts )
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SUSPECT (Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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SUSPENDED
(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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TRANSFORMERS (Nintendo SNES) ( Takara ) |
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WCW
BACKSTAGE ASSAULT ( Sony Playstation, Nintendo 64) ( Electronic Arts ) |
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WCW
MAYHEM ( Sony Playstation, Nintendo 64) ( Electronic Arts ) |
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WISHBRINGER
(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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WITNESS (Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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ZORK
0 (Commodore 64) ( Infocom ) |
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ZORK
I (Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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ZORK
II (Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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ZORK
III (Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom ) |
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2200AD (Atari ST, IBM PC) ( Activision ) |
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ADVANCED
TACTICAL AIR COMMAND (A.T.A.C.) (IBM-PC, Commodore Amiga) (Microprose) A sophisticated flight simulator and air strategy game, which I co-designed and produced. This was a number-1 best seller for Microprose. |
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AIR
RALLY (Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision ) |
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BANGKOK
KNIGHTS (Atari ST, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( System 3 ) |
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BIRDS
OF PREY
(IBM-PC, Commodore Amiga) (Electronic Arts) A state-of-the-art flight simulator, providing accurate simulation of more than 40 different fighter aircraft. The project was some five years late when I became involved (at Argonaut)! Getting it shipped was a huge priority not only for Argonaut, but for their publisher, the American company Electronic Arts. Not only was I able to code release the troubled lead Amiga sku, but bring out a PC version (by subcontracting the work to Chris Sawyer, now a best selling programmer in his own right, with the "Railroad Tycoon" series). The project was a huge commercial success attaining number one sales positions in Europe and North America |
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CHAMELEON
(Commodore 64) ( Electric Dreams ) |
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CIRCUS
MAXIMUS
(Microsoft XBox, Sony PS2) ( Encore / Kodiak ) (click image to expand) |
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CITADEL
(Commodore 64) ( Electric Dreams
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CONQUEROR
II (Commodore Amiga, Atari ST) ( Empire ) |
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DEATH
OR GLORY (Atari ST, IBM PC) ( Activision ) |
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DREAM
WEB (Atari ST) ( Live Studios ) |
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DOMINATOR (Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( System 3 )
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EON-J
(Commodore 64) ( Activision ) |
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EXPLORER
(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )
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FIRETRACK
(Commodore 64, BBC Micro) ( Electric Dreams ) |
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FIRST
SAMURAI, The (Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Vivid Image ) |
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(Click Image To Expand) |
GOBLIN
QUEST (Sony PS2) ( Kodiak )
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GODS
& HEROES (IBM PC) ( Sprytes )
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GUADAL
CANAL (Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision ) |
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HACKER
(MSX, MSXII) ( Activision ) |
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HACKER
II (Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision ) Click here to read "Your Sinclair" review
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HAMMERFIST (Konix Multi System, Atari ST, Commodore Amiga, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Vivid Image ) |
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HEIST
(IBM PC) ( Crush! )
My involvement included originating the concept & storyline
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HIGH
FRONTIER (Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision ) |
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HIJACK
(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams ) |
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HOTBLADES
(IBM PC) ( Sprytes/Crush! )
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IK+
(Atari ST, Commodore Amiga, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( System 3 ) Created by one of the UKs leading programmers, Archer Maclean, "IK+" ("International Karate Plus") won many awards for Maclean and Software Studios, in the areas of gameplay and technical innovation, including "Zzap Sizzler" |
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INCREDIBLE
SHRINKING SPHERE (ISS) (Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision ) |
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KING
ARTHURs WORLD
(Nintendo SNES) (Jaleco) A fantasy game of strategy and action; assemble an army of knights, foot soldiers and medieval weaponry. Then deploy them on missions with the intent of conquering all the known lands. An original Argonaut design that I contributed to, started and completed during my tenure, a top-ten commercial success for the publisher, Jaleco This was the first videogame to ever feature Dolby surround sound.
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LAST
NINJA, The
(Sinclair ZX Spectrum 48/128, Amstrad CPC) ( System 3 ) The first product for Activision from System3. This game topped the charts for 10 weeks and at one point represented 40% of Activisions world-wide revenue. |
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LAST
NINJA II, The
(Sinclair ZX Spectrum 48/128, Amstrad CPC) ( System 3 ) |
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LAST
NINJA III, The
(Konix Multi System, Atari ST, Commodore 64) ( System 3 ) |
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LONE RAIDER, The (Atari XL/XE) (
Atarisoft )
On the Atari HCS; the first ever Atari brand game developed and produced outside the United States of America. I had a small role as an assistant Producer. |
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LITTLE
COMPUTER PEOPLE (Sinclair ZX Spectrum 128, Amstrad CPC, MSXII) ( Activision ) Based upon Activisions US hit product, this was a conversion of the game to a local European format, the multi-million-selling Sinclair Spectrum. The challenge to Software Studios was enormous; the US original was disk based ours had to work from linear cassette; the US original had 64 colors we had only 4 on our target. This was typical of the conversion challenge that Software Studios had, and under my direction we consistently turned out high quality, award-winning versions. This won many awards including the "Sinclair User Classic". Sinclair User said: "An incredible programming achievement, youll come closer to actually believing than you can possibly imagine" (see panel on right for full review) |
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MERMAID
MADNESS (Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )
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MORPHIN'
MACHINES (design for Philips
Media )
A genre-bending futuristic arcade race game, with a bleak scenario. Intended to appeal to a more mature gaming audience, Philips Media commissioned Crush! to create this epic entertainment. (click to enlarge) The game did not come to market as Philips Media was closed down during development. The design, concept artwork, track design and core technologies were completed before the project was cancelled. My involvement included: game design, project scheduling and contract negotiation. Concept sketches, left and above, by Tony Jackson, Crush! Creative Director |
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MORTAL COIL
(IBM PC) ( Virgin/Vic Tokai ) 1st and 3rd-person perspective real-time strategy/spec-ops game, including:-
My involvement included originating the concept with Tony Jackson, Creative Director at Crush!. Based on Tony's concept "Candy", I wrote the storyline for the game, scripted the six voice parts, negotiated with voice-agents for the vocal talent , and gave voice direction during voice-over recording (including Dani Behr, Brian Bowles, Fiona Allen and Ed Bishop). I also negotiated the funding for the game development, in collaboration with Crush's agent, Jacqui Lyons I produced the game during development, co-ordinating project scheduling, technical and graphical issues Mortal Coil received a lot of media coverage. See right-hand panel for some stills from the television show "Live & Kicking" the segment called Electric Circus, that featured our game as one of a new breed of innovative game. It scored 90%. The game was also featured on the television show "Bad Influence" it highlighted the games innovative features, including multiple characters, waypoint settings and replaceable sounds. In the right-hand panel the pop group China Black are shown using this feature on the TV show. The game scored 93% |
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MYTH
(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( System 3 ) |
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NIGHT
SHIFT
(IBM PC, Commodore Amiga, Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( LucasArts ) This was PMC's first original product. I negotiated the licensing of the game to Lucasfilm's interactive division, for development by PMC across six popular hardware systems. Originally entitled "Mr Fix It" I altered the game design so that it was based around Lucasfilm properties, such as Star Wars characters, including Luke Skywalker and Darth vader, and other characters such as Indiana Jones. Lucasfilm also requested that PMC design and produce the game manual and packaging. I designed and wrote the user manual, and hired Catalyst Publishing in the UK to produce the physical print masters, which were then shipped to Lucasfilm in California for production. To develop the game, I helped found Attention To Detail (ATD), who have gone on to become one of the leading British development companies. The title was well received by the market and sold more than 100,000 units. It received excellent reviews and was noted for it's innovation in game design, making use of "cause and effect" simulation and humor. The highest review for "Night Shift" was 96% for the Spectrum version; programmed by John Mullins, artwork by Nick Cook. it received the award of "Crash Smash" (see panel on right to read full review). The reviewers said: "Night Shift is
totally original and totally brilliant" The Commodore 64 version, like all of the skus of Night Shift, was very highly reviewed also (see panel on right for a typical C64 review); Zzap 64 reviewers said: "As one of the most
innovative games in a long while. Night Shift deserves to do well." The One magazine scored the PC sku at 90% (see panel on right for full review): Reviewers said: "Complex platform elements, top class puzzler and meticulously worked out game design add up to a product that's unique, addictive and utterly absorbing"; "Once you start your shift you wont want to give it up" |
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NIHILIST (Sinclair ZX Spectrum 48/128) ( Activision ) |
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OFF
THE HOOK (Commodore 64, Sinclair ZX Spectrum 48/128) ( Compilation ) |
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PRODIGY
(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams ) Part of Software Studios challenge was finding talent with whom we could work. One such find was Mev Dinc, whom we nurtured a relationship that gave us several innovative products, including "Prodigy", the first project that we signed with him. Luring such talent away from other major studios was a constant objective. |
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R.M.S.
TITANIC (Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams ) |
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SKAVENGERZ
(IBM PC) ( Creative Labs )
My involvement included collaborating on concept with the Crush! design team; I wrote the storyline for the game; negotiated the contract for the game development; liaison with Creative Labs; produced the game during development, co-ordinating project scheduling, technical and graphical issues; assisted in the product QA and drafted the game manual |
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SHANGHAI (Commodore 64, Atari XL) ( Activision ) |
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STARFOX The first real 3D game on home consoles, StarFox was a massive success for Nintendo, becoming the best-selling 3-D flight game in history, and Nintendos third-best selling game ever (as of 1993). The game's 3D technology and programming was provided by Argonaut, as was the revolutionary 3D chip built into the game cartridge, known as the Super FX chip. According to Argonaut's website the game has sold some 4 million units. My involvement included liaison with Nintendo and Argonaut's staff in Japan, maintaining project scheduling, and assisting in the product QA. If you complete the game successfully, youll see my name in the credits! |
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STEALTH
BOMBER (Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision ) |
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TROIKA (IBM PC) ( Marjacq/Microsoft ) |
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TUNNELS
OF DOOM (Atari ST, IBM PC) ( PMC ) |
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TUSKER
(Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( System 3 ) |
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VENDETTA
(Atari ST, Commodore Amiga) ( System 3 ) |
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WARHEAD (Atari ST, Commodore Amiga, IBM PC) ( Motion Picture House ) |
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ARENA FOOTBALL
(PS2, XBox) ( EA Sports ) |
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ARENA FOOTBALL: Road To Glory
(PS2) ( EA Sports ) |
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BASEBALL
(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Gamestar ) |
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BASEBALL
(Microsoft XBox) ( Microsoft ) - was released as "Inside Pitch Baseball |
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BASKETBALL
(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Gamestar ) |
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FUTBOL PRO (IBM PC) ( Proein/Crush ) Customized version of "Soccer Nation" for Spanish market. Sales Nov '97 - Jan '98 approx. 150,000 units. See below for "Soccer Nation" and product features |
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GALACTIC
GAMES (Commodore 64, SPEC, Amstrad CPC) ( Activision ) |
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GFL
FOOTBALL (Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Gamestar ) |
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GRAND
PRIX SELECT (Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Compilation ) |
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MADDEN NFL 06
(PSP, PC, NDS, GBA) (EA Sports) |
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MADDEN NFL 07
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MADDEN NFL 08
(PC, NDS, MAC) (EA Sports)
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MLB SLUGFEST 2003
(PS2, XBox, Gamecube) (Midway Sports)
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MLB SLUGFEST 2004
(PS2, XBox, Gamecube) (Midway Sports)
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(Click image to enlarge) |
MLB SLUGFEST: LOADED
(PS2/PS2 Online, XBox/XBox Live, Gamecube) (Midway Sports)
(Click image to enlarge) |
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NASCAR 07
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NASCAR 08
(PS3, X360, PS2) ( EA Sports )
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(Click images to enlarge) |
NBA BALLERS
(PS2/PS2 Online, XBox) (Midway Sports)
(Click images to enlarge) |
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NFL BLITZ 2003
(PS2, XBox, Gamecube) (Midway Sports) (Click image to enlarge) |
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(Click images to enlarge) |
NFL BLITZ PRO
(PS2/PS2 online, XBox, Gamecube) (Midway Sports)
(Click images to enlarge)
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(Click images to enlarge) |
NHL HITZ PRO
(PS2/PS2 Online, XBox, Gamecube) (Midway Sports)
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NFL STREET 3
(PS2, PSP) ( EA Sports )
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SAILING
(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams ) |
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SPINDIZZY (Atari ST, Atari XL) (Electric Dreams ) |
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SOCCER
86 (Amstrad CPC) ( Activision ) |
(Click image to enlarge) (Click image to enlarge) |
SOCCER NATION
(IBM PC) ( Sunsoft/Crush ) The first in the "Nation Sports" series of related on-line and retail fantasy sports management titles, providing genuine world-wide human-v-human competition, in managed league systems and knockout tournaments.
My involvement included:
Crush! commissioned a television commercial to support the launch of our game, using the London agency Mustoe Merriman Herring & Levy. This was highly unusual for a developer to commission its own television campaign. The ad.was intended to appeal directly to the lifestyle aspirations of our target market - the "armchair manager" sports fan. We were proud of our ad! - click here if you would like to see an extract from it ! If you would like to see the FULL commercial please contact me.
Click here to see into movie from game |
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SPORTS PACK (Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Compilation ) |
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TIGER
WOODS PGA TOUR 08
(PS3, X360, PS2, NDS, PC, Wii, Mac )
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C O I N - O P C O N V E R S I O N
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COMPACT
MUSIC BOX, The
(IBM PC) ( Sprytes ) Another of PMC's innovative CD-ROM products in which we attempted to combine game design with streaming video and audio. In the Compact Music Box, up to 6 players would compete in competition to see who could get their act to the top of the music charts; this was achieved by answering pop music questions of the past thirty years. |
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DROWNING
(Music Video) ( Cogent/Muzik/Sprytes ) Based upon The Wounded Arm's recording "Drowning". The 8 minute video is a mixture of 3D graphic effects and animations with live video of band members performing the song. Filmed, edited and produced at PMC. My involvement: concept, coordination with "Wounded Arm" band and Cogent management, and I was the Producer and Director of the video. Tony Jackson and Martin "Smoke" Carroll filmed and edited the video. |
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DROWNING
(Interactive Single) ( Cogent/Muzik/Sprytes ) Following from the music video of
"Drowning", I conceived of the idea of helping the band create a single with a
data track, a pioneering move in 1994. I had hoped to use the single as a template for the
music industry, such that PMC could provide a toolset for a record label to produce
interactive singles cost effectively. Despite interest from several record companies, PMC
did not have the bandwidth to sell the concept adequately to the music industry.
Nonetheless, it was well received, and led me to a number of other concepts, including the
idea of an interactive press kit for use by the film and music industries. |
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GAMEMAKER (Commodore 64) ( Activision ) |
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KODIAK
WEB SITE
( Web site ) |
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MOSS
PHARMACY ONLINE
( Web site & intranet ) |
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VIDEO
F.I.L.M.S. (Atari XL/XE) ( Atari ) A vertical market application for video rental outlets called "Film Inventory and Loan Management System" (FILMS). My responsibilities included the contract negotiation, product naming, developer liaison and product testing. I arranged the live testing of the
product at video stores in the south-east of England. This included installing the
hardware and software, staff training at the video stores, product support,
troubleshooting and analysis of results |
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