Most of the projects I have worked on are listed on the page below - I plan to make a better archive for each title as I get time - so please bear with me!

As I revise this page you'll probably find a bunch of broken links - sorry!  Last updated: 2009. More recent titles are not on here.


The projects are categorized as follows - click these to jump to a category or just scroll through!

 

Key to my contribution:

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Producer / Exec Producer / VP

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Designer / Design Contribution

L I C E N S E D  P R O P E R T Y /  T R E A T M E N T

AG00072_.gif (4513 bytes) ALIENS (US)

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

European computer versions of Activision US’s treatment of the Aliens movie, which featured a different design from the Software Studios production.

Click here to read "Your Sinclair" review

AG00072_.gif (4513 bytes) BACK TO THE FUTURE

(Amstrad CPC) ( Electric Dreams )

ballblazer.gif (2509 bytes) BALLBLAZER

(Atari ST, Sinclair ZX Spectrum 48/128, Amstrad CPC, MSX, MSXII) ( Lucasfilm ) AG00072_.gif (4513 bytes)

AG00072_.gif (4513 bytes) BALLYHOO

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

bigtrouble3290.gif (6868 bytes) BIG TROUBLE IN LITTLE CHINA  AG00072_.gif (4513 bytes)

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) (Electric Dreams)

Software Studios’ original treatment of the movie, also a profitable number-one action game.  Click here to read "Your Sinclair" review

AG00072_.gif (4513 bytes) BUREAUCRACY

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

AG00072_.gif (4513 bytes) CUTTHROATS

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

dandythe2603.jpg (41689 bytes) DANDY AG00072_.gif (4513 bytes)

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

Based upon the cult Atari APX game "Dandy", the forerunner of the multi-million selling "Gauntlet" series; Software Studios created this version for popular European home computers. It received critical acclaim and topped the UK charts for three weeks.

Click here to read "Your Sinclair" review

AG00072_.gif (4513 bytes) DEADLINE

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

AG00073_.gif (9093 bytes) DIRTY HARRY

(design for Mindscape )

AG00072_.gif (4513 bytes) DLT's TREBLE TOP

(Coin-op) ( Bell Fruit )

acti-eidolon.JPG (9549 bytes) EIDOLON, The AG00072_.gif (4513 bytes) eidolon-c642.gif (4526 bytes)

(Sinclair ZX Spectrum 48/128, Amstrad CPC, MSXII) ( Lucasfilm )

Technically challenging, these Lucasfilm collaborations leveraged some of the best programming talent in the UK to create a range of award winning titles, including "The Eidolon", previously only available from Lucasfilm’s own studios, for Atari home computers.

AG00072_.gif (4513 bytes) ENCHANTER

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

GOLDENEYE: ROGUE AGENTAG00073_.gif (9093 bytes)AG00072_.gif (4513 bytes)

(Nintendo NDS) ( Electronic Arts )

AG00072_.gif (4513 bytes) GHOSTBUSTERS

(Atari XL, Sinclair ZX Spectrum 128) ( Activision )

Click here to read "Your Sinclair" review

AG00072_.gif (4513 bytes) HITCHIKERS GUIDE TO THE GALAXY, The

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

AG00072_.gif (4513 bytes) HOLLYWOOD HIJINX

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

AG00072_.gif (4513 bytes) HOWARD THE DUCK

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC, MSX, MSXII) ( Activision )

AG00072_.gif (4513 bytes) INFIDEL

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

indycover.jpg (52055 bytes)

(click to enlarge)

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INDIANA JONES & THE FATE OF ATLANTIS (Action)

(IBM PC, Commodore Amiga, Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( LucasArts ) AG00072_.gif (4513 bytes)AG00073_.gif (9093 bytes)

This was PMC’s second original product, and the second developed using our relationship with Attention To Detail .   Lucasfilm approached PMC as a result of our  work on “Night Shift” (see below). The game was to be based upon Hal Barwood’s story, initially entitled simply “Indy IV”, and our role was to create an action game to complement Lucasfilm’s own graphic adventure, based on the same story. Once again we created the game across six platforms, and the game received positive reviews, especially for innovation of design.

Indy_3.gif (158618 bytes)

(click to enlarge)

Click here to read "Your Sinclair" review

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KNIGHTMARE

(Atari ST, Commodore 64, Amstrad CPC, SPE) ( Activision )

Based upon the award-winning, innovative television programme from Anglia television, Activision’s Software Studios beat all the major software publishers to secure the right to develop the game of the show.

I created the design for the game, and was the Producer. We won several awards for innovation including "Sinclair User Classic" and "TGM Gold Star". The reviews for the game were average more than 90%.  See right panel for example reviews.  Click here to read "Your Sinclair" review

koronis-spe.gif (4174 bytes) KORONIS RIFT

(Sinclair ZX Spectrum 48/128, SPE128, Amstrad CPC, MSXII) ( Lucasfilm )

AG00072_.gif (4513 bytes) Click here to read "Your Sinclair" review

AG00072_.gif (4513 bytes) LEATHER GODDESSES OF PHOBOS

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

labyrinth.jpg (36626 bytes) LABYRINTH

(Commodore 64) ( Lucasfilm )

Example of localization of product from an Activision affiliate, the US movie studio Lucasfilm, with whom we collaborated closely on a number of award winning localization projects. In addition I contributed to the design for how the game would be handled on the cassette medium. I was a regular visitor to Lucasfilm’s US offices. My relationship with Lucasfilm was continued after I left Activision, when I worked with Lucasfilm on a number of their projects.

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AG00072_.gif (4513 bytes) LES ADVENTURES DE JACK BURTON

(Commodore 64, Amstrad CPC) ( Electric Dreams )

AG00072_.gif (4513 bytes) LUCASFILM FOUR

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Compilation )

AG00072_.gif (4513 bytes) LURKING HORROR

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

mi-1.JPG (14153 bytes)

MONSTERS, INC

(Sony PS2)  ( Sony/Disney ) AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

AG00072_.gif (4513 bytes) MOONMIST

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

act-space.JPG (133394 bytes) NASA SPACE SHUTTLE

(Sinclair ZX Spectrum 48/128, Amstrad CPC, MSX, MSXII) ( Activision ) AG00072_.gif (4513 bytes)

NERF N-STRIKE  (Wii) (Electronic Arts ) AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

Original game based on Hasbro's NERF N-Strike series of toy blasters.  First shoot-em-up designed for a pre-teen audience. Game included a real NERF blaster that doubled as a holder for the Wiimote.  One of the big holiday hits of 2008 for EA - it's #1 Wii title from an internal studio for all of CY08.

AG00072_.gif (4513 bytes) NORD & BERT

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

AG00072_.gif (4513 bytes) PLANETFALL

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

AG00072_.gif (4513 bytes) PLUNDERED HEARTS

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

powermo.jpg (9909 bytes) POWERMONGER

(Sega Mega CD)  ( Electronic Arts/Bullfrog )   AG00072_.gif (4513 bytes)

Sega MegaCD conversion of this award-winning and best selling fantasy game of power and strategy designed by Bullfrog.   We designed and included a host of modifications over and above the original cartridge product, including new animated sequences, 3D rendered 'fly-throughs' before each of the 195 game worlds, an improved user interface, bigger screen play area, re-drawn control icons and quality CD music.
My Involvement included Producing the game, co-ordinating project scheduling, technical and graphical issues; liaison with Electronic Arts and Bullfrog, and production of technical and project port documentation.

AG00072_.gif (4513 bytes) PREDATOR

(Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision )

acti-fractalus2.JPG (5199 bytes) RESCUE ON FRACTALUS

(Sinclair ZX Spectrum 48/128, Amstrad CPC, MSXII) ( Lucasfilm )

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AG00072_.gif (4513 bytes) SEASTALKER

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

september-c642.gif (6457 bytes) SEPTEMBER AG00072_.gif (4513 bytes)

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

Based upon the 1987 Game Of The Year, "September" by Danny Kishon

AG00072_.gif (4513 bytes) SORCERER

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

AG00072_.gif (4513 bytes) SPELLBREAKER

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

starraiders-pack.jpg (44193 bytes) STAR RAIDERS II

(Commodore 64, Sinclair ZX Spectrum 48/128/+3, Amstrad CPC) (Electric Dreams)

 AG00072_.gif (4513 bytes) Click here to read "Your Sinclair" review

AG00072_.gif (4513 bytes) STARCROSS

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

AG00072_.gif (4513 bytes) STATIONFALL

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

SUPERMAN RETURNS: Fortress Of SolitudeAG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

(NDS, GBA)  ( Electronic Arts )

  

AG00072_.gif (4513 bytes) SUSPECT

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

AG00072_.gif (4513 bytes) SUSPENDED

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

AG00072_.gif (4513 bytes) TRANSFORMERS

(Nintendo SNES) ( Takara )

6496-9-2.jpg (32664 bytes) WCW BACKSTAGE ASSAULT

( Sony Playstation, Nintendo 64) ( Electronic Arts )

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AG00072_.gif (4513 bytes) WCW MAYHEM

( Sony Playstation, Nintendo 64) ( Electronic Arts )

AG00072_.gif (4513 bytes) WISHBRINGER

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

AG00072_.gif (4513 bytes) WITNESS

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

AG00072_.gif (4513 bytes) ZORK 0

(Commodore 64) ( Infocom )

AG00072_.gif (4513 bytes) ZORK I

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

AG00072_.gif (4513 bytes) ZORK II

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

AG00072_.gif (4513 bytes) ZORK III

(Amstrad CPC, Amstrad PCW) (inc. German version) ( Infocom )

AG00112_.gif (1861 bytes)Back To Top Of Page

O R I G I N A L

AG00072_.gif (4513 bytes) 2200AD

(Atari ST, IBM PC) ( Activision )

AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes) ADVANCED TACTICAL AIR COMMAND (A.T.A.C.)

(IBM-PC, Commodore Amiga) (Microprose)

A sophisticated flight simulator and air strategy game, which I co-designed and produced. This was a number-1 best seller for Microprose.

AG00072_.gif (4513 bytes) AIR RALLY

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision )

bangkokk-c642.gif (5910 bytes) BANGKOK KNIGHTS

(Atari ST, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( System 3 )

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bop.jpg (10820 bytes)

BIRDS OF PREY AG00072_.gif (4513 bytes)

(IBM-PC, Commodore Amiga) (Electronic Arts)

A state-of-the-art flight simulator, providing accurate simulation of more than 40 different fighter aircraft. The project was some five years late when I became involved (at Argonaut)! Getting it shipped was a huge priority not only for Argonaut, but for their publisher, the American company Electronic Arts. Not only was I able to code release the troubled lead Amiga sku, but bring out a PC version (by subcontracting the work to Chris Sawyer, now a best selling programmer in his own right, with the "Railroad Tycoon" series). The project was a huge commercial success attaining number one sales positions in Europe and North America

AG00072_.gif (4513 bytes) CHAMELEON

(Commodore 64) ( Electric Dreams )

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circ-box.jpg (31763 bytes)

CIRCUS MAXIMUS AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)circ-horse.GIF (55097 bytes)

(Microsoft XBox, Sony PS2) ( Encore / Kodiak )

http://www.hailrome.com

circusposter.jpg (46275 bytes)

(click image to expand) 

citadel-c641.gif (11049 bytes) CITADEL

(Commodore 64) ( Electric Dreams ) AG00072_.gif (4513 bytes)

AG00072_.gif (4513 bytes) CONQUEROR II

(Commodore Amiga, Atari ST) ( Empire )

AG00072_.gif (4513 bytes) DEATH OR GLORY

(Atari ST, IBM PC) ( Activision )

AG00072_.gif (4513 bytes) DREAM WEB

(Atari ST) ( Live Studios )

dominatorc64.gif (6627 bytes) DOMINATOR

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( System 3 )

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AG00072_.gif (4513 bytes) EON-J

(Commodore 64) ( Activision )

explorer2648.jpg (47985 bytes) EXPLORER

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

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fire_track_1.gif (3782 bytes) FIRETRACK

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(Commodore 64, BBC Micro) ( Electric Dreams )

AG00072_.gif (4513 bytes) FIRST SAMURAI, The

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Vivid Image )

gq1.JPG (31780 bytes)

(Click Image To Expand)

GOBLIN QUEST

(Sony PS2) ( Kodiak ) AG00072_.gif (4513 bytes)

sprytes-gah3.JPG (28352 bytes) GODS & HEROES

(IBM PC) ( Sprytes ) AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

AG00072_.gif (4513 bytes) GUADAL CANAL

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision )

AG00072_.gif (4513 bytes) HACKER

(MSX, MSXII) ( Activision )

hackerii.jpg (23214 bytes)

HACKER II

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision ) 

Click here to read "Your Sinclair" review

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AG00072_.gif (4513 bytes) HAMMERFIST

(Konix Multi System, Atari ST, Commodore Amiga, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Vivid Image )

Click here to read "Your Sinclair" review

heist.gif (28492 bytes)

HEIST016.gif (15014 bytes)

HEIST

(IBM PC) ( Crush! ) AG00073_.gif (9093 bytes)

  • Cops 'n' Robbers - you play either side!
  • Close Quarter Street Racing/ Chasing; 1st and 3rd Person Views - user selectable.
  • Real-time 3D graphics
  • Stylized artwork
  • Cops - Prevent The 'Heist'; Chase the Gang; Stop Them Getting To The Border;
  • Gang - Execute The 'Heist'; Avoid Capture; Race To The Border Before It Closes.
  • Multi-player /internet game.

My involvement included originating the concept & storyline

 

AG00072_.gif (4513 bytes) HIGH FRONTIER

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision )

AG00072_.gif (4513 bytes) HIJACK

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

hotblades.jpg (22408 bytes) HOTBLADES  

(IBM PC) ( Sprytes/Crush! )

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ikplus.jpg (29471 bytes) IK+   AG00072_.gif (4513 bytes)

(Atari ST, Commodore Amiga, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( System 3 )

Created by one of the UK’s leading programmers, Archer Maclean, "IK+" ("International Karate Plus") won many awards for Maclean and Software Studios, in the areas of gameplay and technical innovation, including "Zzap Sizzler"

incredibleshrinkingsphere.gif (6362 bytes) INCREDIBLE SHRINKING SPHERE (ISS)

(Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision ) 

AG00072_.gif (4513 bytes) Click here to read "Your Sinclair" review

CLICK TO ENLARGE

arg-kaw04.JPG (29787 bytes)

KING ARTHUR’s WORLD AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

(Nintendo SNES) (Jaleco)

A fantasy game of strategy and action; assemble an army of knights, foot soldiers and medieval weaponry. Then deploy them on missions with the intent of conquering all the known lands. An original Argonaut design that I contributed to, started and completed during my tenure, a top-ten commercial success for the publisher, Jaleco

This was the first videogame to ever feature Dolby surround sound.

arg-kaw02.JPG (28898 bytes) arg-kaw03.JPG (26277 bytes)
lastninja-c642.gif (6046 bytes) LAST NINJA, The AG00072_.gif (4513 bytes)

(Sinclair ZX Spectrum 48/128, Amstrad CPC) ( System 3 )

The first product for Activision from System3. This game topped the charts for 10 weeks and at one point represented 40% of Activision’s world-wide revenue.

lastninja2-c642.gif (8625 bytes) LAST NINJA II, The AG00072_.gif (4513 bytes)

(Sinclair ZX Spectrum 48/128, Amstrad CPC) ( System 3 )

Click here to read "Your Sinclair" review

lastninja3-c64.gif (11916 bytes) LAST NINJA III, The AG00072_.gif (4513 bytes)

(Konix Multi System, Atari ST, Commodore 64) ( System 3 )

atarii-loneraider.JPG (72489 bytes)

LONE RAIDER, The

(Atari XL/XE) ( Atarisoft ) AG00072_.gif (4513 bytes)

On the Atari HCS; the first ever Atari brand game developed and produced outside the United States of America.  I had a small role as an assistant Producer.

AG00072_.gif (4513 bytes) LITTLE COMPUTER PEOPLE

(Sinclair ZX Spectrum 128, Amstrad CPC, MSXII) ( Activision )

Based upon Activision’s US hit product, this was a conversion of the game to a local European format, the multi-million-selling Sinclair Spectrum. The challenge to Software Studios was enormous; the US original was disk based – ours had to work from linear cassette; the US original had 64 colors – we had only 4 on our target.

This was typical of the ‘conversion’ challenge that Software Studios had, and under my direction we consistently turned out high quality, award-winning versions.

This won many awards including the "Sinclair User Classic". Sinclair User said: "An incredible programming achievement, you’ll come closer to actually believing than you can possibly imagine" (see panel on right for full review)

Click here to read "Your Sinclair" review

mermaidmadness-spec.gif (4048 bytes) MERMAID MADNESS

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams ) 

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guvenor.JPG (19355 bytes)

(click to enlarge)

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MORPHIN' MACHINES

(design for Philips Media )  AG00073_.gif (9093 bytes)

A genre-bending futuristic arcade race game, with a bleak scenario. Intended to appeal to a more mature gaming audience, Philips Media commissioned Crush! to create this epic entertainment. 

trooper.JPG (19834 bytes)

(click to enlarge)

The game did not come to market as Philips Media was closed down during development.  The design, concept artwork, track design and core technologies were completed before the project was cancelled.

My involvement included: game design, project scheduling and contract negotiation.  Concept sketches, left and above, by Tony Jackson, Crush! Creative Director

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coil.gif (42159 bytes)

MORTAL COIL  AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

(IBM PC) ( Virgin/Vic Tokai )

1st and 3rd-person perspective real-time strategy/spec-ops game, including:-

  • shoot-em-up action within a free-roaming environment
  • Multiple-characters
  • Ability to set waypoints for characters when not under player control, allowing campaign planning
  • Thrilling plot with twist in the tale ending -- multiple outcomes plus bonus level
  • Each character has extensive range of speech
  • Advanced artificial intelligence for player characters and enemies

My involvement included originating the concept with Tony Jackson, Creative Director at Crush!. Based on Tony's concept "Candy", I wrote the storyline for the game, scripted the six voice parts, negotiated with voice-agents for the vocal talent , and gave voice direction during voice-over recording (including Dani Behr, Brian Bowles, Fiona Allen and Ed Bishop). I also negotiated the funding for the game development, in collaboration with Crush's agent, Jacqui Lyons

I produced the game during development, co-ordinating project scheduling, technical and graphical issues

Mortal Coil received a lot of media coverage. See right-hand panel for some stills from the television show "Live & Kicking" – the segment called ‘Electric Circus’, that featured our game as one of a new breed of innovative game. It scored 90%.

The game was also featured on the television show "Bad Influence" – it highlighted the game’s innovative features, including multiple characters, waypoint settings and replaceable sounds. In the right-hand panel the pop group China Black are shown using this feature on the TV show. The game scored 93%

myth-c641.gif (4295 bytes)

MYTH AG00072_.gif (4513 bytes)

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( System 3 ) 

Click here to read "Your Sinclair" review

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(click image to enlarge)

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NightSh_2.GIF (95085 bytes)

NIGHT SHIFT AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

(IBM PC, Commodore Amiga, Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC)  ( LucasArts )

This was PMC's first original product. I negotiated the licensing of the game to Lucasfilm's interactive division, for development by PMC across six popular hardware systems. Originally entitled "Mr Fix It" I altered the game design so that it was based around Lucasfilm properties, such as Star Wars characters, including Luke Skywalker and Darth vader, and other characters such as Indiana Jones.

Lucasfilm also requested that PMC design and produce the game manual and packaging.   I designed and wrote the user manual, and hired Catalyst Publishing in the UK to produce the physical print masters, which were then shipped to Lucasfilm in California for production.

To develop the game, I helped found Attention To Detail (ATD), who have gone on to become one of the leading British development companies. The title was well received by the market and sold more than 100,000 units. It received excellent reviews and was noted for it's innovation in game design, making use of "cause and effect" simulation and humor.

The highest review for "Night Shift" was 96% for the Spectrum version; programmed by John Mullins, artwork by Nick Cook. it received the award of "Crash Smash" (see panel on right to read full review). The reviewers said:

"Night Shift is totally original and totally brilliant"
"The best advice I can give you is get out your pennies, go down to your local software emporium and get a copy before they're all sold out!"
"It makes a very refreshing change to see an original game and Night Shift gets a big thumbs up from me"

The Commodore 64 version, like all of the skus of Night Shift, was very highly reviewed also (see panel on right for a typical C64 review); Zzap 64 reviewers said:

"As one of the most innovative games in a long while. Night Shift deserves to do well."
"Heartily recommended for anyone who likes a bit of mental challenge along with arcade action"
"Great fun"
"Toymaking at its best"

The One magazine scored the PC sku at 90% (see panel on right for full review): Reviewers said:

"Complex platform elements, top class puzzler and meticulously worked out game design add up to a product that's unique, addictive and utterly absorbing"; "Once you start your shift you wont want to give it up"

Click here to read "Your Sinclair" review

AG00072_.gif (4513 bytes) NIHILIST

(Sinclair ZX Spectrum 48/128) ( Activision )

Click here to read "Your Sinclair" review

AG00072_.gif (4513 bytes) OFF THE HOOK

(Commodore 64, Sinclair ZX Spectrum 48/128) ( Compilation )

prodigy-c642.gif (7374 bytes) PRODIGY AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

Part of Software Studios’ challenge was finding talent with whom we could work. One such find was Mev Dinc, whom we nurtured a relationship that gave us several innovative products, including "Prodigy", the first project that we signed with him.  Luring such talent away from other major studios was a constant objective.

AG00072_.gif (4513 bytes) R.M.S. TITANIC

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

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SKAVENGERZ

(IBM PC) ( Creative Labs )

  • Fast Mech & Clan War; control a team of mechanical exoskeletons.
  • Capture territory and defend your own. Develop new technologies (attack and defensive). Be the last team standing to win.
  • 3D 1st and 3rd person views plus view-in-view. It's not only survival of the fittest - but the smartest too.

My involvement included collaborating on concept with the Crush! design team; I wrote the storyline for the game; negotiated the contract for the game development; liaison with Creative Labs; produced the game during development, co-ordinating project scheduling, technical and graphical issues; assisted in the product QA and drafted the game manual

AG00072_.gif (4513 bytes) SHANGHAI

(Commodore 64, Atari XL) ( Activision )

sfox.jpg (11265 bytes)

STARFOXAG00072_.gif (4513 bytes)

(Nintendo SNES/SFX) (Nintendo)

The first real 3D game on home consoles, StarFox was a massive success for Nintendo, becoming the best-selling 3-D flight game in history, and Nintendo’s third-best selling game ever (as of 1993). The game's 3D technology and programming was provided by Argonaut, as was the revolutionary 3D chip built into the game cartridge, known as the Super FX chip.

According to Argonaut's website the game has sold some 4 million units.

My involvement included liaison with Nintendo and Argonaut's staff in Japan, maintaining project scheduling, and assisting in the product QA. If you complete the game successfully, you’ll see my name in the credits!

AG00072_.gif (4513 bytes) STEALTH BOMBER

(Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision )

AG00072_.gif (4513 bytes) TROIKA

(IBM PC) ( Marjacq/Microsoft )

AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes) TUNNELS OF DOOM

(Atari ST, IBM PC) ( PMC )

tusker-c642.gif (6648 bytes) TUSKER   AG00072_.gif (4513 bytes)

(Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( System 3 )

Click here to read "Your Sinclair" review

vendetta-c64.gif (4333 bytes) VENDETTA   AG00072_.gif (4513 bytes)

(Atari ST, Commodore Amiga) ( System 3 )

AG00072_.gif (4513 bytes) WARHEAD

(Atari ST, Commodore Amiga, IBM PC) ( Motion Picture House )

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S P O R T S

ARENA FOOTBALL  AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

(PS2, XBox) ( EA Sports )

ARENA FOOTBALL: Road To Glory   AG00072_.gif (4513 bytes)

(PS2) ( EA Sports )

AG00072_.gif (4513 bytes) BASEBALL

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Gamestar )

Click here to read "Your Sinclair" review

bb1.JPG (21206 bytes) BASEBALL AG00072_.gif (4513 bytes)

(Microsoft XBox) ( Microsoft ) - was released as "Inside Pitch Baseball

AG00072_.gif (4513 bytes) BASKETBALL

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Gamestar )

Click here to read "Your Sinclair" review

futbol_1.gif (47708 bytes) FUTBOL PRO AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

(IBM PC) ( Proein/Crush )

Customized version of "Soccer Nation" for Spanish market.  Sales Nov '97 - Jan '98 approx. 150,000 units.

See below for "Soccer Nation" and product features

AG00072_.gif (4513 bytes) GALACTIC GAMES

(Commodore 64, SPEC, Amstrad CPC) ( Activision )

Click here to read "Your Sinclair" review

AG00072_.gif (4513 bytes) GFL FOOTBALL

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Gamestar )

AG00072_.gif (4513 bytes) GRAND PRIX SELECT

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Compilation )

MADDEN NFL 06 AG00072_.gif (4513 bytes)

(PSP, PC, NDS, GBA) (EA Sports)

MADDEN NFL 07 AG00072_.gif (4513 bytes)

(PC, NDS, GBA) (EA Sports)

MADDEN NFL 08 AG00072_.gif (4513 bytes)

(PC, NDS, MAC) (EA Sports)

MLB SLUGFEST 2003 AG00072_.gif (4513 bytes)

(PS2, XBox, Gamecube) (Midway Sports)

 

MLB SLUGFEST 2004 AG00072_.gif (4513 bytes)

(PS2, XBox, Gamecube) (Midway Sports)

 

(Click image to enlarge)

MLB SLUGFEST: LOADED AG00072_.gif (4513 bytes)AG00073_.gif (9093 bytes)

(PS2/PS2 Online, XBox/XBox Live, Gamecube) (Midway Sports)

  

(Click image to enlarge)

NASCAR 07   AG00072_.gif (4513 bytes)

(PS2, XBox, PSP) ( EA Sports )

NASCAR 08   AG00072_.gif (4513 bytes)

(PS3, X360, PS2) ( EA Sports )

  (Click images  to enlarge)

NBA BALLERS AG00072_.gif (4513 bytes)

(PS2/PS2 Online, XBox) (Midway Sports)

 

  (Click images  to enlarge)

NFL BLITZ 2003 AG00072_.gif (4513 bytes)

(PS2, XBox, Gamecube) (Midway Sports)

 

(Click image to enlarge)

(Click images to enlarge)

NFL BLITZ PRO AG00072_.gif (4513 bytes) AG00073_.gif (9093 bytes)

(PS2/PS2 online, XBox, Gamecube) (Midway Sports)

   

 

(Click images to enlarge)

 

 

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NHL HITZ PRO AG00072_.gif (4513 bytes)

(PS2/PS2 Online, XBox, Gamecube) (Midway Sports)

    

NFL STREET 3  AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

(PS2, PSP) ( EA Sports )

AG00072_.gif (4513 bytes) SAILING

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

AG00072_.gif (4513 bytes) SPINDIZZY

(Atari ST, Atari XL) (Electric Dreams )

AG00072_.gif (4513 bytes) SOCCER ’86

(Amstrad CPC) ( Activision )

manage.gif (30399 bytes) online.gif (29035 bytes)

snbox.gif (75768 bytes)

(Click image to enlarge)

sn2.gif (39758 bytes)

sn3.gif (41703 bytes)

sn4.gif (42914 bytes)

sn-nav.JPG (23865 bytes)

(Click image to enlarge)

SOCCER NATION  AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

(IBM PC) ( Sunsoft/Crush )

The first in the "Nation Sports" series of related on-line and retail fantasy sports management titles, providing genuine world-wide human-v-human competition, in managed league systems and knockout tournaments.

  • On-line & retail Soccer Management simulation
  • You can be coach or even play on pitch
  • Buy and sell footballers
  • Play on-line in a managed league system against other managers around the World via the Internet
  • Hand-pick your squad & strategies
  • Build your stadium
  • Customize your kit
  • Maximize your team's income
  • Sponsorship designed in
  • Realistic footballer Artificial Intelligence profiles
  • Create almost any soccer league structure in the World
  • Seasonal weather conditions - wind, rain, snow, fog, sun
  • Night time and day time fixtures
  • Multiple languages (published in Spain as "Futbol Pro"; see above)
  • Internet and Intranet play

My involvement included:

  • Originated concept
  • Conceived of unique business model and business plan
  • Negotiated funding for the project development
  • Instigated commercial sponsorship from third-parties including McDonalds, OKI and EuroSport
  • Liaison with Japanese software publisher and project partner, Sunsoft, in Europe, Japan and USA
  • Worked with external PR agency to instigate press campaign (the title was the third-most mentioned PC title in 1997 in the media)
  • Worked with external advertising agency to create lifestyle television and press campaign to support product launch
  • Edited and co-scripted commentator scripts & gave voice direction during recording of commentators
  • Co-ordinated and co-designed the supporting on-line systems
  • Negotiated with telecoms companies for favorable on-line rates for consumers
  • Liaison with first overseas distributor, Proein in Spain
  • Produced the game during development, co-ordinating project scheduling, technical and graphical issues
  • Wrote release notes, sections of the product manual, and pages for the supporting web-site
  • Collaborated on full design with Crush! design team
  • Arranged beta-test programme including on-site induction evenings

Crush! commissioned a television commercial to support the launch of our game, using the London agency Mustoe Merriman Herring & Levy. This was highly unusual for a developer to commission its own television campaign. The ad.was intended to appeal directly to the lifestyle aspirations of our target market - the "armchair manager" sports fan. We were proud of our ad! - click here if you would like to see an extract from it !  If you would like to see the FULL commercial please contact me.

Click here to see into movie from game

Crush! also commissioned a series of seven print-ads as part of the campaign, to run in both specialist and lifestyle media. Specialist press ads talked directly of the passion of football, the lifestyle ads - one of which is shown - were funny, intended to establish an attitude for the product - click here to see an example.

Soccer Nation was the third-most mentioned PC title in the media during 1997. See panel on right for press examples.

AG00072_.gif (4513 bytes) SPORTS PACK

(Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Compilation )

TIGER WOODS PGA TOUR 08 AG00072_.gif (4513 bytes)

(PS3, X360, PS2, NDS, PC, Wii, Mac )

 

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C O I N - O P   C O N V E R S I O N

afterburne27.gif (6762 bytes) AFTERBURNER  AG00072_.gif (4513 bytes)

(Commodore 64, Sinclair ZX Spectrum 48/128, Atari ST, AMI, Amstrad CPC) ( Activision )

Conversion of Sega’s classic coin-op on multiple formats. Won critical acclaim for its technical achievements of taking a state-of-the-art coin-op game and re-creating the gameplay on far-less capable home computers.

AG00073_.gif (9093 bytes)

BUBBLE BOBBLE

(design for BITS Corp )

AG00072_.gif (4513 bytes)

CRYSTAL CASTLES

(BBC Micro) ( Atarisoft )

championship_sprint_2.gif (5424 bytes) CHAMPIONSHIP SPRINT AG00072_.gif (4513 bytes)

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

 

championsh320.gif (3268 bytes) CHAMPIONSHIP SPRINT TRACK EDITOR AG00072_.gif (4513 bytes)

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

 

AG00072_.gif (4513 bytes) DONKEY KONG

(BBC Micro) ( Atarisoft )

AG00072_.gif (4513 bytes) DIG DUG

(BBC Micro) ( Atarisoft )

enduroracer_spec_2.gif (3921 bytes) ENDURO RACER AG00072_.gif (4513 bytes)

(Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision )

Coin-op conversion; Activision's first number-one hit title produced in Europe.

The title received rave reviews and critical acclaim, not just for it’s technical accomplishments, but also for its faithful reproduction of the original arcade gameplay: -"This Sega coin-op conversion puts other top software houses to shame. It sets a new standard for arcade tie-ins" (5-Star Rating (100% review) – Computer & Video Games)

This review is typical of the critical and technical acclaim that the product received (see panel on right).

firetrap3578.gif (9116 bytes) FIRETRAP   AG00072_.gif (4513 bytes)

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

AG00072_.gif (4513 bytes) GALAXY FORCE

(Atari ST, Commodore Amiga, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision )

AG00072_.gif (4513 bytes) KARNOV

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

Click here to read "Your Sinclair" review

AG00072_.gif (4513 bytes) LOCKON

(Commodore 64) ( Activision )

atari-mspacman.JPG (84819 bytes)

Ms PAC MAN AG00072_.gif (4513 bytes)

(BBC Micro) ( Atarisoft )

AG00072_.gif (4513 bytes) QUARTET

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision )

Click here to read "Your Sinclair" review

outruneuro.gif (7095 bytes) OUT RUN EUROPA AG00073_.gif (9093 bytes)

(design for Probe )

AG00072_.gif (4513 bytes) PAC MAN

(Sinclair ZX Spectrum 48/128, IBM PC) ( Atarisoft )

atari-poleposn.JPG (81079 bytes)

POLE POSITION AG00072_.gif (4513 bytes)

(Sinclair ZX Spectrum 48/128) ( Atarisoft )

rampage_2.gif (7060 bytes) RAMPAGE AG00072_.gif (4513 bytes)

(Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC, Atari XL) ( Activision )

AG00072_.gif (4513 bytes) S.D.I.

(Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision )

CLICK TO ENLARGE

arg-rd02.JPG (48755 bytes)

arg-rd03.JPG (59608 bytes)

 

RACE DRIVIN’  AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

(Nintendo Gameboy) (TH*Q)

Based upon the hugely successful Atari Games coin-op of the same name, this was a significant technical challenge. 3D had not been created successfully for the Gameboy before. Yet Argonaut created a highly accurate and very playable version of the game on this hand-held gaming system, which was a number-one best seller for the publisher, TH*Q. Nintendo, who had to approve the game before they would manufacture it, gave it the highest internal rating they had ever given to a 3D game for the Gameboy system.

The reviewers said (see also panel on right):

"Argonaut software have done a superb job recreating the graphics of the coin-op"

"This is the best conversion of Race Drivin' I have played"

"Enlisting Argonaut to code the game was certainly a wise decision on THQ's behalf!"

"The 3D is very convincing as is the speed"

"Race Drivin' is a really cool title to own"

rtype-c641.gif (11309 bytes) R-TYPE   AG00072_.gif (4513 bytes)

(Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision )

Technically accurate conversions of this popular coin-op, which topped charts throughout Europe for more than 8 weeks.

Click here to read "Your Sinclair" review

AG00072_.gif (4513 bytes) STREET FIGHTER II

(IBM PC)  ( US Gold )

superhangonamiga1.gif (10299 bytes) SUPER HANG-ON AG00072_.gif (4513 bytes)

(Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

Another critically acclaimed, chart-topping coin-op conversion. First product for Software Studios by Zareh Johanness "(ZZKJ"), who established his reputation as a leading programmer as a result of this project.

Click here to read "Your Sinclair" review

ssprintc64.gif (5081 bytes) SUPER SPRINT  AG00072_.gif (4513 bytes)

(Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) (Electric Dreams)

This topped the charts for 8 weeks and was a huge hit for Electric Dreams. The ST version was created by the team that later became Attention To Detail, and marked the beginning of my long relationship with them.

AG00072_.gif (4513 bytes) SUPER WONDERBOY

(Atari ST, Commodore Amiga, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision)

scr-tempest-cp3.JPG (28688 bytes) TEMPEST AG00072_.gif (4513 bytes)

(Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

AG00072_.gif (4513 bytes) TIME SCANNER

(Atari ST, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

Click here to read "Your Sinclair" review

wonderboy_activision_1.gif (9343 bytes) WONDERBOY AG00072_.gif (4513 bytes)

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Activision )

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N O N - G A M E

sprytes-cmb.JPG (27630 bytes)

COMPACT MUSIC BOX, The AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

(IBM PC) ( Sprytes )

Another of PMC's innovative CD-ROM products in which we attempted to combine game design with streaming video and audio. In the Compact Music Box, up to 6 players would compete in competition to see who could get their act to the top of the music charts; this was achieved by answering pop music questions of the past thirty years.

Move mouse over image to see video (may take a short while to download - please wait)

(click image to see video)

DROWNING AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

(Music Video) ( Cogent/Muzik/Sprytes )

Based upon The Wounded Arm's recording "Drowning". The 8 minute video is a mixture of 3D graphic effects and animations with live video of band members performing the song. Filmed, edited and produced at PMC. My involvement: concept, coordination with "Wounded Arm" band and Cogent management, and I was the Producer and Director of the video.  Tony Jackson and Martin "Smoke" Carroll filmed and edited the video.

drowningint.jpg (18269 bytes)

DROWNING   AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

(Interactive Single) ( Cogent/Muzik/Sprytes )

Following from the music video of "Drowning", I conceived of the idea of helping the band create a single with a data track, a pioneering move in 1994. I had hoped to use the single as a template for the music industry, such that PMC could provide a toolset for a record label to produce interactive singles cost effectively. Despite interest from several record companies, PMC did not have the bandwidth to sell the concept adequately to the music industry. Nonetheless, it was well received, and led me to a number of other concepts, including the idea of an interactive press kit for use by the film and music industries.
Features of the "Drowning" interactive single were:

·    Windows/Mac, point & click
·    Features two audio tracks
·    Entire video for songs
·    Lyric sheets
·    Remix desk allowing user to experiment with the different music channels
·    Interactive Band interview

My involvement included concept, product design (in collaboration with PMC team) and development co-ordination, negotiations with Cogent and Wounded Arm, initial selling pitch to several record companies.

AG00072_.gif (4513 bytes) GAMEMAKER

(Commodore 64) ( Activision )

web5.jpg (13857 bytes) KODIAK WEB SITE AG00073_.gif (9093 bytes)

( Web site  )

moss-intranet.jpg (53980 bytes) MOSS PHARMACY ONLINE AG00073_.gif (9093 bytes)

( Web site & intranet )

CLICK IMAGE TO ENLARGE

(click image to enlarge)

VIDEO F.I.L.M.S.AG00073_.gif (9093 bytes) AG00072_.gif (4513 bytes)

(Atari XL/XE) ( Atari )

A vertical market application for video rental outlets called "Film Inventory and Loan Management System" (FILMS).

My responsibilities included the contract negotiation, product naming, developer liaison and product testing.

I arranged the live testing of the product at video stores in the south-east of England. This included installing the hardware and software, staff training at the video stores, product support, troubleshooting and analysis of results

I scripted a short promotional video on the "F.I.L.M.S" project, and traveled to Warner Studios in Geneva, Switzerland, to record and edit the final video production

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Copyright © 1998 - 2009 J.P. Dean.  All Rights Reserved.  Most names and images are trademark and copyright of third-parties and are duly noted as the property of their respective owners