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Managing Director
1988 -
1994 |
Project Management Consultancy Ltd (PMC)
Specialist Consultancy to
Entertainment Software Industry
Newbury, England |
Company
Founded by my Wife Elaine and I, PMC was
one of the first specialist entertainment software consultancies established in Europe. We
offered Publishers and Developers alike low cost, flexible solutions to help their
businesses grow. We worked on the premise that an experienced third-party can often be
more objective about a companys particular situation or specified problem, than the
company itself may be able to be.
Position Summary
My
role varied according to the needs of our clients; a variety of short-term project
assignments, as well as longer term retainers. The tasks undertaken included:
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Executive Producer where client had contracted with one or more
third-parties in the UK and required an expert to oversee the development process,
including regular project management and evaluations of work in progress.
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Game Designer client typically had a property, such as a
movie, for which they required a suitable treatment in the form of a game design
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Expert Opinion client sought advice on how to improve
efficiency in the development process. PMC developed a series of solutions based around
client requirements, and put together a Development Discipline as solution. This often
included evaluation of client employees also
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Developer client would ask PMC to propose original
projects designed by PMC for client to commission. Once commissioned, PMC would act as
developer and deliver finished product to client for publication
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Representation client would hire PMC to represent its
product or service to the entertainment industry
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Troubleshooting client was experiencing problems getting a
project completed, typically relations with a third-party developer had broken down. PMC
would act as mediator, successfully getting the product completed, and where necessary,
hiring and co-ordinating additional expertise to assist the completion
Achievements
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Executive Producer for many client projects
including:
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WARHEAD
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CONQUEROR II
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DREAM WEB
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DEATH OR GLORY
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DOMINATOR
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DLTs TREBLE TOP
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FIRST SAMURAI, The
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HAMMERFIST
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LAST NINJA 2, The
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MYTH
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STREET FIGHTER II
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TROIKA
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TUSKER
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TRANSFORMERS
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VENDETTA
Click
here to see Softography
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Designed or contributed to Client project
designs:-:
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BUBBLE BOBBLE
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DIRTY HARRY
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OUTRUN EUROPA
Click
here to see Softography
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The hardware manufacturer,
Konix, of Wales, wanted to bring to market in 1989/90 a new revolutionary videogame
console that they had invented. I was hired to determine a software strategy for the new
system. Using my knowledge and relationships, I secured high profile commitments for the
new platform from the leading developers and publishers in Europe and the USA. |

(click image above to see more details) |
At the January 1989 British Toy
& Hobby Fair in London: the publisher and developer support that I had worked hard to
gain, was paraded to show publicly the tremendous backing the new system was receiving. It
was a whos who of the European games industry at that time; I had negotiated with
every one of them:

(Press picture for the unveiling of the
Konix Multi-System: Left to right: Pete Stone of Palace, Mev Dinc of Vivid Image, Peter
Bilotta of Mirrorsoft, Jim Mackonochie of Mindscape, Markus Grimmer of Linel, Tim Chaney
of US Gold, Jim Woods of Ocean, Rod Cousens of Activision, Mystery programmer from O.D.E,
Jeff Minter of Llamasoft, Jez San of Argonaut, Jacqui Lyons of Marjacq, David Pringle of
ODE, Luther De Gale of Electrocoin, Gary Bracey of Ocean, Mark Cale of System 3. Seated is
Wyn Holloway, inventor or the Konix Multi-System and owner of Konix)

(click image above to
see press coverage) |
I quickly
recognized that the
Konix Multi-System needed world-class development tools for the publishing and development
community to use. So I utilized ATD, by now an exclusive development resource for PMC, to
design the art and audio tool suite which they then coded and I made available to the
development community.
I also hired
PDS to create a custom debugger and compiler. |
Perhaps the most covered news item in the
computer press during 1989/90 was the Konix Multi-System and the software support it
promised. In an industry dominated by Japanese giants Nintendo and Sega, how was this tiny
British operation going to compete? A real David & Goliath scenario which fascinated
the press. Even more, they were openly amazed at the inventiveness of the hardware and
software that was promised. The Multi-System never launched due to poor distribution
arrangements by Konix, but the hardware went on to become the Atari Jaguar. Some of the
press articles can be found on the right-hand bar of this page, including trade interviews
with me.

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In the Spring of 2004, Craig Vaughan of
Retro Gamer magazine contacted me with a view to learning more about the
Multi-System. In addition to a few Q&As by email, I also sent him
some videos of the KMS tools and software in development. I used to
film projects I was working on so that I could show my clients. Most
of the Konix project material on 8mm survived, so I was able to copy it to
my PC, edit it and send it on as supporting info. To my surprise,
the material ended up on the cover disc - apparently its now a rare
collectors item - you can see them now at the Slipstream: Konix
Multi-System archive,
here.
Craig's article was a terrific piece of
research, and an important read for anyone wishing to understand the place
of the KMS in gaming history.
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Two years later, I received an email out of
the blue from Mark Campbell, who was in the process of creating an
archive website to capture all that was known about the Multi-System.
It went live in September 2007; he has done
a terrific job of interviewing those of us directly involved, or on the
periphery of the project at that time, as well as providing an historical
context.
It is a fascinating read, and
I believe his archive to be the primary source for Konix Multi-System
information now.
www.konixmultisystem.co.uk
Interview
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I
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I was instrumental in helping the
award-winning developer, Attention To Detail (ATD) to start up in 1988. They were five
highly talented programmers the best honors students in their year at Aston
University in Birmingham, England. I acted as business manager and secured contract
work for them through PMC. We entered into a two-year exclusive arrangement and we shared
royalties and development proceeds. ATD became one of the finest
independent development companies in the World.
Click here for more
details
Sprytes Limited, of Leeds, England, was
formed by Global Entertainment Limited to be a games development company, but had never
had a dedicated staff. Globals founders both game industry veterans
Ian Oliver and Andy Craven, approached me with a view to helping them establish Sprytes. I
recruited a full-time development staff, opening offices in Leeds and Newbury in England.
Within one year of establishing Sprytes, I
negotiated on behalf of PMC to acquire the Newbury business of Sprytes that I had
established for Global. Following the successful acquisition, PMC became a development
company in its own right. It was my intent to sell the business on to a third party to
provide long-term stability.
Recognizing that the acquisition of Sprytes
by PMC was opportunistic, I sought a buyer for the PMC business. I concluded an agreement
with Creative Insights Inc., of California, USA. who acquired PMC outright.
Reason For Leaving
Sale of the business to Creative Insights,
Inc
Back to Employment History
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This workload was varied and entailed travel throughout the UK, Europe
and the USA. It was very challenging and I experienced a great deal of different aspects
of the entertainment software business. I relished being a small business, and one
for which I had control.
![VIDEO EXTRACT - May take a short while to download - please wait]()
"Drowning"
Music video & interactive
single performed by The Wounded Arm (c)1993 Muzik Ltd

Konix Multi
System Press: Ace Magazine Cover
(click image to enlarge)

Slipstream: KMS Archive Website
(click above
image to link)

KMS Feature in Retro Gamer
Journalist Craig
Vaughan's research into the KMS story - including an interview with me.
I also supplied never-before seen video for the magazine, which it
published. (click above image to link)

Trade Press
Coverage of Konix Software
(click image to enlarge)

Konix Multi
System Press: Pop Comp Weekly Cover
(click image to enlarge)

CTW Trade
Interview with me re: Konix Part 1
(click image to enlarge)

CTW Trade
Interview with me re: Konix Part 2
(click image to enlarge)

CTW Trade
Interview with me re: Konix Part 3
(click image to enlarge)

Konix Multi
System Press: Ace Part 1
(click image to enlarge)

Konix Multi
System Press: Ace Part 2
(click image to enlarge)

Konix Multi
System Press: Ace Part 3
(click image to enlarge)

Konix Multi
System Press: Ace Part 4
(click image to enlarge)

Konix Multi
System Press: C & VG
(click image to enlarge)
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