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Vice President of Product Development
President
1999
-2002
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Kodiak Interactive Software Studios Inc
Software Developers
Salt Lake City, Utah, USA |
Company
A leading edge game console development
company, specializing in advanced animation, technology, design and audio for XBox, PS2
and other platforms. I was recruited to join the studio as it was
in the process of bring acquired by a major game publisher, and they
required that a seasoned development executive be recruited.
Position Summary
- The running of all product development
activities within Kodiak, including:
- Coordinating Studio level personnel
including Director of Technology, Art Director, Project Support Director and Producers
- Set studio PD expectations including
standards for code, art, audio, design, QA
- Client liaison on 'live' projects
- Setting the standards for weekly tracking
documentation, project management systems and reports, project metrics, team structures
and reporting
- Pitching new concept ideas for projects to
third-party publishers
Achievements
- Helped Kodiak win contracts for new high profile
next-generation projects
- Improved product development efficiencies
Through focus on production pipelines (e.g. art to code); focus on
individual responsibilities (helps both mentoring and efficiency). This has a direct impact on Kodiaks ability
to deliver high quality products on time and on budget
- Implemented post-mortems
For products developed at Kodiak. This
helps individuals, as well as the company, appreciate what went right and what could have
gone better during development of a product. Actions
arise from the post mortems, which are put into place to improve future product
productions.
- Created PowerPoint and web-based presentations
To help showcase Kodiaks abilities.
This directly helped Kodiak to attract new talent to its staff, as well as interest
third-party publishers to use Kodiak as a development resource, thus attracting new
business for the company.
- Designing and programming Kodiaks web-site
- Completed two major projects with Electronic Arts
- WCW MAYHEM"
- "WCW BACKSTAGE
ASSAULT"
Oversaw development of leading-edge console games including:-
- CIRCUS MAXIMUS (an
original Kodiak concept)
- MONSTERS INC.
(Disney)
- BASEBALL
(Microsoft)
(Click here to see Softography)
- Introduced a structured process of project management to Kodiak
Including the introduction of Team Manager software. Part of my Development Discipline philosophy, project management techniques
better allow Kodiak to build complicated projects on next generation technologies.
- Represented Kodiak at Client meetings
- Establishment of regular internal senior and PD meetings
Including Monthly Steering Committee, Monthly Company Meeting, Monthly
Producer Meeting plus bi-weekly one-on-ones for my direct reports. These became part of everyday working practice at Kodiak.
- Established the audio and the design disciplines within Kodiak
These were additional areas of speciality that Kodiak did not have when I
joined them; the inclusion of them helped offer our clients a rounded, one-stop
shop for creating new projects.
- Established a range of extra curricular activities for the advancement of
the employees
These are mainly in the form of regular self-help tutorials, where members
of staff with particular expertise share their knowledge and tips with other members of
staff. Subjects ranged from programming, art,
project management and use of key software packages.
These were very popular with staff.
- Scored average 9.3 out of 10 in staff feedback
- In my first review at Kodiak, the staff were invited to rate my
performance in 15 keys areas, where 1 is the lowest and 10 the highest. I consider that my average score is a significant
achievement, especially considering that I am a foreign worker who has been responsible
for a lot of change in my time at Kodiak.
- Achieved promotion to Kodiak Board and position of President in October
2000
Reason For Leaving
Kodiak was a largely self-funded
development operation. During 2001 it experienced a number of project difficulties
including a project cancellation when a publisher got taken over, and also was unable to
secure new project work within a timeframe that was required for cash flow. In
December 2001 the Owners chose to wind-down development operations, which
was a huge blow to the studio. I oversaw the wind-down operation into
2002 including negotiating deals with our publishers so their titles could
be completed despite the studio closure.
Back to Employment History |
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Kodiak saw a period of rapid growth during this time from 25
employees to more than 70. It was a challenge to manage not only the growth, but
also the changes to development that were required as the company transitioned to next
generation consoles

Trade Interview,
CTW July 2001
(Click to enlarge)

"Monsters
Inc"

"WCW"

"Circus
Maximus"

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