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Executive Producer / Studio Head / Head Of
Console & Handheld Production - Hasbro Business Unit
2004
- Present
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Electronic Arts
Software
Publisher and Developer
Tiburon Studio - Orlando, Florida,
USA Salt Lake Studio
- Bountiful, Utah, USA |
Company
Electronic Arts is the most successful and
consistent publisher of interactive software on the planet. Established in
the early 1980s, it now boasts development studios, publishing and
distribution operations around the World.
Tiburon was acquired
by Electronic Arts in the 1990s and has been responsible for one of EA's
most successful franchises - NFL Madden, which continues to be a best
selling title in North America each year. Tiburon is at the heart of
EA SPORTS, one of the best known brands of interactive software.
EA Salt Lake was formed out of another
small developer, Headgate, that EA acquired in 2006. For years
Headgate had worked as a third-party developer for EA, specializing on
versions of Tiger Woods golf games, including working with me at Tiburon.
In 2006 EA Salt Lake became part of EA's new Casual/Play label, and specializes
in innovative new games as part of the EA/Hasbro partnership. The
first products were released in holiday of 2008.
Position Summary - Executive Producer
/ Studio Head / Head Of Console & Handheld Production -- Hasbro Business
Unit
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Oversight of product
development within EA’s strategic partnership with Hasbro Inc. across two
studio locations – EA Salt Lake, UT and EA Redwood Shores, CA. Full
franchise accountability including concept, product development, P&L,
Licensor relationships, team building and development process.
Key responsibilities
include:
o Studio and team
management also strategic planning at EASL
o New original game
IP based on major Hasbro brands including NERF N-STRIKE and
LITTLEST PET SHOP
Position Summary - Executive Producer
-- EA SPORTS
-
Franchise
responsibility including game design, development, P&L, league
relationships and team building
Key responsibilities
included:
o EA SPORTS’
exclusive NASCAR and Tiger Woods PGA TOUR franchises (05 –
08); including building next-generation internal teams
o All third-party
development for Tiburon (05 – 08)
Achievements
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Joined EASL and turned
around failing major projects, enabling on-time shipment
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Created innovative
design culture at EASL, instigated agile development methodologies,
implemented talent development program
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Created award-winning
new IP for new customer segments, helping EA achieve success on the
Nintendo platforms where it had historically been weak. NERF
N-Strike achieved:
- #1 EA Wii title in
retail dollars in CY08 from an internal studio
- #8 EA title all formats
in retail dollars for CY08 from an internal studio
- #17 Wii title in North
America for CY08 (with only 8 weeks in market)
- 2009 National Parent
Center Seal Of Approval
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Member of EA/Hasbro
executive team and studio management teams at Tiburon and EASL
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Created ‘Design
Forums’ to contribute to design culture at studios; member of global EA
initiatives such as Game Development Framework Core 2.0
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Shipped:
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Goldeneye: Rogue Agent (NDS)
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Madden 06 (PSP, PC, NDS, GBA)
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Arena Football (PS2, Xbox)
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NASCAR 07 (PS2, Xbox, PSP)
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Madden NFL 07 (PC, NDS, GBA)
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Superman Returns (NDS, GBA)
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NFL Street3 (PS2, PSP)
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Arena Football: Road To Glory (PS2)
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NASCAR 08 (PS3, X360, PS2)
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Madden NFL 08 (PC, NDS)
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Tiger Woods PGA Tour 08 (PS2, X360, PC, PS3, NDS)
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NASCAR 09 (PS3, X360, PS2)
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Madden NFL 09 (NDS)
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Tiger Woods PGA Tour 09 (Wii, PS2, NDS, X360, PS3)
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NERF N-Strike (Wii)
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NERF N-Strike Elite (Wii)
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additional titles in development thereafter...
(Click here to see Softography)
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