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Company Funded as a start-up operation by Creative Technologies, CI had three distinct product lines musical instrument peripherals for personal computers (including a self-teach piano, and a drum kit), computer toys (hardware driven novelty screen-save devices), and computer games.Creative Insights acquired PMC, and in addition to my running the day to day operation of CI UK, I took over from Joe Ybarra, from whom I enjoyed tremendous support, as Vice-President of Game Development, with responsibility for the game development operation in Cupertino as well. Position Summary Game software development activities in both the UK and US offices, a total of 30 personnel Usual business unit financial planning and operational duties Demonstrating CIs entire upcoming product range to potential European distributors Sitting on the corporate Executive steering committee Planning game business unit strategy in collaboration with Joe Ybarra, and my senior staff Liaising with the CEO and other Executive staff as to corporate issues
Reason For Leaving Within one year, it had become apparent to me that CI was experiencing difficulties in its non-games business units, and this put at risk the future cash-flow for the whole enterprise. Again realizing an opportunity, I approached the CI board with a proposal to buy-back what had formerly been the PMC business unit, now Creative Insights Europe. After much negotiation, the deal was agreed, and CI Europe was renamed Crush!
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CI was an ambitious organization with an impressive product line-up. I believe if it had better funding it would have been hugely successful. I enjoyed the privilege of working from both the US and UK offices
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