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Company Atari were the first video game company, and opened their UK office in 1982. I was one of the first employees!At that time the company was part of Warner Communications, and were enjoying enormous worldwide success with their 2600 Video Computer System (VCS), a cartridge games system that plugged into standard televisions. Major hit software the company created for the VCS included such classics as "Space Invaders" and "PacMan" Position Summary - Product Support Specialist Working within the newly created Atari Service division, my role was primarily to provide advanced technical support on Ataris newly launched 8-but home computer systems (HCS), the 400 and the 800. This included:
Achievements
I engaged in support activities for the growing Atari User Groups in Europe, including writing pieces for their newsletters, responding to their queries as to future plans, and making occasional visits to their user meetings. I also worked on Atari stands at exhibitions, meeting consumers face to face, and demonstrating hardware and software features and benefits. This included PCW shows in London, the Thor distributor exhibition in Ireland, and a roadshow tour of London railway stations. Position Summary - Producer Atari soon realized the value of the intellectual properties that it owned, and that money could be made by producing its own hit titles for non-Atari computer systems. The AtariSoft division was created to develop product for third-party systems. My role was initially as an Associate Product Manager, and soon after as a Product Manager in my own right with my own product roster. The role was essentially that of Producer, as far as present-day industry role:-
Achievements
Position Summary - Product Manager Jack Tramiels family acquired the Atari business from Warner Communications, and set about restructuring the business worldwide. Redundancies followed, but I was one of a handful of the UK personnel to be offered a role in the new Atari Corporation. At that time, the new company saw its objectives not in computer or video games, which was Ataris heritage, but in personal computing, and set about taking on IBM. Working within the marketing department, I was given a host of responsibilities what had previously been handled by many people now had to be undertaken by far fewer, hence priority handling became essential.
Achievements
The most successful retail promotional campaign for Atari Home Computers was with Dixons, the UK high street retailer. I put together a software bundle as part of the deal with Dixons; this involved the design of low-cost packaging and instruction manuals, I oversaw the mastering and software manufacturing process (including the price negotiations and contracts), and co-ordinated with the Operations Manager for the shipment of goods to Dixons according to the agreed drop dates
I was instrumental in setting up a publishing relationship with DataBase (now Europress) for the Atari User magazine, which increased high street profile for the brand, which otherwise was suffering against competitors such as Commodore, Acorn and Spectrum, and all of which had dedicated user magazines
UK launch of the 16-bit (68000) Atari ST range of computer systems. Included software negotiations for bundled products, liaison with Atari US on roll-out issues
I was Product Manager on UK launch of the re-vamped 8-bit (6502) Atari XE computer systems. My role included production of dealer newsletters, point-of-sale advertising, national advertising campaign. Collaborated with London based public relations and advertising agencies in the creation of advertising materials (Catalyst Communications and TBWA).
I managed to increase Ataris installed base in UK Educational establishments from 1.5% to 4% of the market, on a minimal budget. Reason For Leaving While I felt I had learned a lot, I did not agree with the company's new move away from it's games heritage - both personally, and in my capacity as Product Manager - to sever the loyal brand following you have enjoyed for the past five years did not seem logical to me. Ironically, twelve months after I left, Atari was desperately trying to make up ground, re-launching the ST as a games machine in the light of market feedback.I was invited to join Activision by Rod Cousens, a UK games industry legend (now heading Acclaims international business). I had dealt with Rod over many years while at Atari, as he ran Quicksilva and then Argus Press software. Rod's new role at Activision and that company's European ambitions provided me with the ideal platform to leave Atari.
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This was my first job in the computer games industry, and working for an American company. Compared to the relative formality of JRP, I found Atari to be like a dream come true, and I learned a great deal from my superiors and colleagues. My promotion to Producer was my first job actually being part of the games development process, and I learned very quickly. I found it even more fulfilling than my previous job in Atari Service.
The Lone Raider
Ms Pac Man
Pole Position Taking my extensive knowledge of Ataris products into marketing was very educational for me, especially as budgets were so tight I had to be very creative and cost effective with any plans I proposed.
Product Manager
for XE and ST Systems
Atari's
Education Drive
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