Prodigy

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

Part of Software Studios’ challenge was finding talent with whom we could work. One such find was Mev Dinc, whom we nurtured a relationship that gave us several innovative products, including "Prodigy", the first project that we signed with him.  Luring such talent away from other major studios was a constant objective.

Little Computer People

(Sinclair ZX Spectrum 128, Amstrad CPC, MSXII) ( Activision )

Based upon Activision’s US hit product, this was a conversion of the game to a local European format, the multi-million-selling Sinclair Spectrum. The challenge to Software Studios was enormous; the US original was disk based – ours had to work from linear cassette; the US original had 64 colors – we had only 4 on our target.

This was typical of the ‘conversion’ challenge that Software Studios had, and under my direction we consistently turned out high quality, award-winning versions.

This won many awards including the "Sinclair User Classic". Sinclair User said: "An incredible programming achievement, you’ll come closer to actually believing than you can possibly imagine" (see panel on right for full review)

IK+

(Atari ST, Commodore Amiga, Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( System 3 )

Created by one of the UK’s leading programmers, Archer Maclean, "IK+" ("International Karate Plus") won many awards for Maclean and Software Studios, in the areas of gameplay and technical innovation, including "Zzap Sizzler"

Labyrinth

(Commodore 64) ( Lucasfilm )

Example of localization of product from an Activision affiliate, the US movie studio Lucasfilm, with whom we collaborated closely on a number of award winning localization projects. In addition I contributed to the design for how the game would be handled on the cassette medium. I was a regular visitor to Lucasfilm’s US offices. My relationship with Lucasfilm was continued after I left Activision, when I worked with Lucasfilm on a number of their projects.

Knightmare

(Atari ST, Commodore 64, Amstrad CPC, SPE) ( Activision )

Based upon the award-winning, innovative television programme from Anglia television, Activision’s Software Studios beat all the major software publishers to secure the right to develop the game of the show.

I created the design for the game, and was the Producer. We won several awards for innovation including "Sinclair User Classic" and "TGM Gold Star". The reviews for the game were average more than 90%. 

The Eidolon

(Sinclair ZX Spectrum 48/128, Amstrad CPC, MSXII) ( Lucasfilm )

Technically challenging, these Lucasfilm collaborations leveraged some of the best programming talent in the UK to create a range of award winning titles, including "The Eidolon", previously only available from Lucasfilm’s own studios, for Atari home computers.

Dandy

(Commodore 64, Sinclair ZX Spectrum 48/128, Amstrad CPC) ( Electric Dreams )

Based upon the cult Atari APX game "Dandy", the forerunner of the multi-million selling "Gauntlet" series; Software Studios created this version for popular European home computers. It received critical acclaim and topped the UK charts for three weeks.

Ballblazer

(Atari ST, Sinclair ZX Spectrum 48/128, Amstrad CPC, MSX, MSXII) ( Lucasfilm )

Ports of Lucasfilm's technically brilliant 8-bit future sport.  They were tough task masters and ensured we captured every nuance of the originals.  Plus I got to visit Skywalker ranch!